Import Quick Help |
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Quick Help Home | ||
Import Options | |||
Standard - No Sewing: Default
option - objects will be imported separately, and will not be sewn
together |
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3D Trimming Tolerance | |||
Normal: Uses a
default (normal) tolerance when creating objects and sewing them Tight: Uses tighter tolerances when creating objects and sewing Very Tight: Uses very tight tolerances when creating the imported objects and sewing them together. |
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Viewport Mesh Quality | |||
Coarse: Uses a
minimum number of polygons to represent the objects. Medium: Generates an average number of polygons. Fine: Creates a very dense and precise mesh. This option will generate the most polygons, and the import will take a little longer. |
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Render Mesh Quality | |||
Produce Size Dependent Render
Mesh: Generates render mesh during import operation (so that you
can go straight to rendering quickly). Render mesh quality will
adjust based on the size of the object. Coarse: Uses a minimum number of polygons to represent the objects when rendering. Medium: Generates an average number of polygons for rendering. Fine: Creates a very dense and precise mesh. This option will generate the most polygons, and the most accurate rendering. |
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Options | |||
Two Sided Trimmed Surfaces:
Generates two sided meshes (so that surfaces can be viewed from each side
within 3ds Max) Explode Assemblies into Separate : Creates separate objects for each entity that is imported. Sort Into EditableNURBS By Color : Organize the imported data by color Orient Surfaces : Automatically correct surface normals that point inward. It will attempt to unify the normals on an imported surface. |
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More Files | |||
More Files: This option allows you to import multiple files (batch import). |