| Face Display Parameters Panel Quick Help |
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| Material ID |
| Material ID: Assigns the specified material ID to the selected face |
| Face Mapping |
| Face material mapping is applied in the UV space of the face. U Offset: Material offset in U direction U Tiling: Number of divisions (in U direction) for tiling the material as it is applied to the face V Offset: Material offset in V direction V Tiling: Number of divisions (in V direction) for tiling the material as it is applied to the face Rotation Angle: Defines the rotation angle for the application of the material |
| Parameterization of Surface |
| Determines how the surface will be parameterized which determines how the tiling will work for applied textures. Arc Length: Measures the length of the sides of the surface and adjusts the parameterization to match the length. This is a good setting to get a more or less even tiling across the entire model. Natural: The tiling will match what ever the default surface parameterization of the underlying NURBS surface for each face. Normalized: All surfaces will be reparameterized to the range of 0 to 1 in both directions. This is a good method if you wish to explicitly control the tiling and have it start and end at the tile boundaries. |